HackNoise - KodeLife + Angus Young; da una rielaborazione di questo GLSL Shader : https://glslsandbox.com/e#79369.0// rework of this GLSL Shader : https://glslsandbox.com/e#79369.0#ifdef GL_ESprecision lowp float;#endifconst float n = 5.1;const float s = 7.3;float Hack( vec2 p, in float s){   
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